Call for Participation: AI-Driven Virtual Humans

ISMAR 2026 Tutorial | October 5th or 6th | Room TBC

Overview

This tutorial will explore how we can populate MR and VR environments with believable, interactive virtual humans. Encountering a virtual human in XR is a powerful experience, because, unlike an on-screen character, the virtual human can be life-sized and share a space with the participants, making body language cues like eye contact and body posture work as they do in the real world. The rise of LLMs has revolutionised the ability of technology to handle realistic dialogues with people. However, there is a lot missing before we are able to create realistic virtual characters that are able to interact  with a real person in a face-to-face conversation. A large proportion of our human-to-human communication is non-verbal including gestures, facial expressions, gaze and posture. This tutorial will introduce virtual humans and their application, including training, mental healthcare, psychology experiments and entertainment. It will then go into depth on how we perceive virtual humans and the implications for how we will design them. The second half explain how Deep Neural Networks and LLMs can be integrated with a VR system, followed by an extensive discussion of non-verbal communication. The tutorial will end with suggestions of how to evaluate virtual humans, and suggestions of future research. 

Why Attend?

Tutorial Program

Target Audience

This half-day tutorial is designed for postgraduate students (MA/PhD), academic researchers, and industry professionals looking to incorporate advanced virtual characters into their XR projects.

About the organisers/presenters



The tutorial draws on material from the organizers' forthcoming book, An Introduction to Virtual and Augmented Reality: Designing Impactful Experiences.


Join us at ISMAR 2026 to help shape the next generation of social virtual environments!