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Increasingly we are spending time interacting with each other digitally, be it business meetings or catching up with friends and families. Social VR provides the opportunity of making these virtual social engagements more intuitive. Platforms such as Gorilla Tag, VRChat, and Horizon Worlds have provided an alternative reality (or, the “metaverse”) for us to meet for work or play games remotely, with our colleagues, or strangers we never met in real life. Given the range of commercial systems available to the public, there is relatively little academic research that reflects and builds upon this commercial work.
In this workshop, we invite researchers in this area to come together to discuss how to build, use and evaluate these tools. We encourage papers reporting novel research and systems, as well as position papers on the following topics:
Platforms and tools to build social VR systems
Access to social scenes from various devices and the impact of asymmetry
Avatar representation and its impact on users’ social behaviour
Tools to represent users, objects and places inside the social space
Evaluation methods for social VR, from lab-based experiments through to longitudinal social evaluation.
Critiques of social VR from different standpoints from media theory through to ethics
Reports on extended usage of social VR from a self-reflection point of view, or through analysis of a user group.
Proposals or reflections on how to manage and govern online spaces
Rights, permissions and ownership of virtual assets
Prospects or proposals for interoperability of systems towards metaverse-like systems
Prof Anthony Steed
Department of Computer Science, University College London
Prof Sylvia Xueni Pan
Department of Computing, Goldsmiths, University of London
Dr Payod Panda
Microsoft Research, Cambridge
Dr Jie Li
Research and Insights, EPAM
We will plan a ½ day workshop, with two sessions, each session having a longer keynote, a set of short papers presentations (5-8 minutes with demos strongly encouraged within this time limit). Each session will have 5-8 talks, with a total of 10-15 talks in total.
We encourage two types of submission:
Research paper: 4-6 pages + references
Work-in-progress or position paper: 2-3 pages + references
All paper submissions must be formatted using the IEEE Computer Society VGTC conference format. Accepted papers and posters will have to be formatted by the authors according to the relevant camera-ready guidelines. (https://tc.computer.org/vgtc/publications/conference/).
Submission deadline: 10th January, 2024
Notification deadline: 19th January, 2024
Camera-ready deadline: 24th January, 2024